> Forest of True Sight > Questions & Answers Reload this Page At what health level do you want more armor instead?
Reply
Old May 10, 2008, 06:16 PM // 18:16   #1
Krytan Explorer
 
The Red Messenger's Avatar
 
Join Date: Mar 2008
Location: America
Advertisement

Disable Ads
Red face At what health level do you want more armor instead?

ok this has been bothering me for some time...

it seems like monks run low on energy faster when they heal targets using only +health runes/mods/insignia, and no + armor stuff.

I understand the need for high health to midigate spikes, prevent deaths.

But in the long run, would'nt having high armor also make it easier on monks?

(theory being, once you get the team's health to a certain level...say, 550. you then use armor buffs to take less damage. this makes monks heals needed less often, because health bars are capped more easily.)

There must be some sort of curve where having tons of health is less important than increasing armor to protect that health...kind of like the "energy management is more important than having higher energy cap" theory. Isn't armor a good health management?
The Red Messenger is offline   Reply With Quote
Old May 10, 2008, 06:19 PM // 18:19   #2
Forge Runner
 
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
Default

Prot more, less need for healing then.
Covah is offline   Reply With Quote
Old May 10, 2008, 06:19 PM // 18:19   #3
Furnace Stoker
 
ShadowsRequiem's Avatar
 
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
Default

Quote:
Originally Posted by The Red Messenger
ok this has been bothering me for some time...

it seems like monks run low on energy faster when they heal targets using only +health runes/mods/insignia, and no + armor stuff.

I understand the need for high health to midigate spikes, prevent deaths.

But in the long run, would'nt having high armor also make it easier on monks?

(theory being, once you get the team's health to a certain level...say, 550. you then use armor buffs to take less damage. this makes monks heals needed less often, because health bars are capped more easily.)

There must be some sort of curve where having tons of health is less important than increasing armor to protect that health...kind of like the "energy management is more important than having higher energy cap" theory. Isn't armor a good health management?
Its a very good arguement, but you have to take in the fact that all the extra armor ignoring damage that people use now. +def only really helps vs elemental dmg and auto attacks.

I used to like to the run the +15 arm while under a condition on my monk. It seemed to help most of the time.

Remember the blades of steel finish? that was almost +60 ignoring dmg x 2
ShadowsRequiem is offline   Reply With Quote
Old May 10, 2008, 06:45 PM // 18:45   #4
Forge Runner
 
FengShuiDove's Avatar
 
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
Default

Quote:
Originally Posted by ShadowsRequiem
Remember the blades of steel finish? that is almost +60 ignoring dmg x 2
Fixed. Shadow's argument is right. The more health you have the more likely you (and your teammates) can sustain the armor ignoring damage. More time to react.
FengShuiDove is offline   Reply With Quote
Old May 10, 2008, 06:47 PM // 18:47   #5
Ascalonian Squire
 
bandalen syhali's Avatar
 
Join Date: May 2006
Default

i have 580-600 life on every char, on shield-set a bit more.
bandalen syhali is offline   Reply With Quote
Old May 10, 2008, 07:03 PM // 19:03   #6
Academy Page
 
Food's Avatar
 
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
Default

Hai The Red Messanger, have you herd about dis contraption called the defensive sets?
Food is offline   Reply With Quote
Old May 10, 2008, 08:50 PM // 20:50   #7
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

PvE, go with armor when you are at the 480-500 mark.

PvP, go with more health.
MagmaRed is offline   Reply With Quote
Old May 10, 2008, 08:54 PM // 20:54   #8
Krytan Explorer
 
Shai Lee's Avatar
 
Join Date: Aug 2006
Location: Somewhere
Default

When you have DP, the extra health is more useful than the extra armor/energy. My opinion, anyway.
Shai Lee is offline   Reply With Quote
Old May 10, 2008, 09:18 PM // 21:18   #9
Jungle Guide
 
miskav's Avatar
 
Join Date: Jun 2005
Guild: None
Profession: Mo/
Default

PvP = More health (Ofcourse, the mods on a shield will be + armour (Casters atleast))
PvE = 500-600 health (my chars) Rest = +armour for the smaller hits.
miskav is offline   Reply With Quote
Old May 10, 2008, 09:49 PM // 21:49   #10
Academy Page
 
Atra Culpa's Avatar
 
Join Date: Jul 2007
Location: Manchester, England
Guild: Servants Of Fortuna [SOF]
Profession: N/
Default

I play warrior mainly these days and I tend to have between 590 and 640 health regardless of PvE or PvP. It really depends on what I'm doing, what my bar is and what i'm likely to be facing.

This means that in PvP it can fluctuate more because of shield/armor piece swapping etc, while in PvE there is less of a concern of instagib spikes so i don't swap armor stuff around so much.

It really strikes me a s a personal preference thing, and finding the perfect balance will be different from person to person and character class to character class.
Generally though high health in PvP is a priority over added AL where Possible.
Prot monks (usually) make up for that.
Atra Culpa is offline   Reply With Quote
Old May 11, 2008, 06:02 AM // 06:02   #11
Krytan Explorer
 
The Red Messenger's Avatar
 
Join Date: Mar 2008
Location: America
Default

thanks for the tips...ill just keep health high

good point about the DP...it really sucks to be ressed and have like 410 max health. you feel like a walking practice dummy with a target on your back.

I guess i need to learn more about protection monks
The Red Messenger is offline   Reply With Quote
Old May 11, 2008, 12:58 PM // 12:58   #12
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

Protection Monks are better than Healing Monks. I'm not saying healing isn't needed, but the ability to reduce damage, prevent damage, and remove conditions+hexes is normally a Protection Monks job. This is why the Divine Boon Monks were so popular for so long, and why hybrids are run now. I always run Protection when I Monk unless there is no need for it (another player is doing it) or if I'm solo and running a hybrid.
MagmaRed is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
health up or armor level up for GvG syuriz The Campfire 10 Nov 11, 2006 05:28 AM // 05:28
Where is the 1.5k level armor at? Puddin Cheeks The Riverside Inn 0 Oct 27, 2006 07:45 PM // 19:45
Minions: Level of Health Degen jgortner Questions & Answers 9 Dec 12, 2005 09:20 PM // 21:20
Level Requirements for Armor Adaria The Riverside Inn 21 Jul 28, 2005 06:08 AM // 06:08
Level 20 Armor Davian Questions & Answers 2 May 08, 2005 11:35 AM // 11:35


All times are GMT. The time now is 07:14 PM // 19:14.